

Maiming no killing tactic is definitely the only viable way to play the game, I couldn't have reached Chapter 4 without it. If only we could see enemy turn order during deployement, and get redeployement round for 2nd battle, we could adapt our tactics on the fly and it would feel much more rewarding and less like cheating. That shouldn't be necessary in a well designed game. To perform at max efficiency, you basically need to scout ahead and reload your game. Nice, you touch exactly one point that annoys me about these battles. This does however require some prior knowledge or reloading your save. I didn't beat chapter 3 (got close to the end), but I did every war fight with the pursue option and won each battle fairly easily. Originally posted by acid_mint:I found the second half of each war fight fairly easy even on hard mode. It's all about conserving your strength really. Really the key is using your weak characters as meat shields in the first wave and then mopping up what's left with your good characters on the second wave. I managed to deal with most second waves using those two to mop everything up. Sacrifice your other characters if you must. If possible, do not let Hakon and Gunnulf get hit, at all. If your tank is the first one to die, usually that means you're well on your way to winning. Enemies tend to waste their time with armor damage on tank characters leaving them open to get slaughtered by Gunnulf and Hakon.

Let them soak up most of the damage if possible. Enemies that are clustered together are especially good for him to attack because if you do 3 or more str damage (I believe), any adjacent enemies get hit for armor damage, and this chains. He can one shot many mobs, and any mobs he can't one shot, he can cripple pretty badly. If you can predict enemy pathing, you can deal several STR damage to them while they're on their way to attack someone, leaving their ability to do damage crippled. I don't know how long you have her in the game, but use her liberally. It also leaves behind a tile that deal strength damage to anyone that walks on it. Her ability lets you do AOE strength damage that bypasses armor and never misses. In this situation, it is much better to simply move or rest if the only other alternative is to kill that weakened enemy. If an enemy is blocking several enemies that are about to move, ESPECIALLY IF THAT ENEMY IS LOW ON STR, do NOT kill it!!!! Killing that enemy would allow another enemy to attack that otherwise would not be able to reach you. And finally, last point on positioning. Force enemies to waste turns moving closer to you as much as possible. Do not move a character to attack an enemy if several enemies are coming up that can just move to that character and attack them. Expanding the above, keep turn order in mind when positioning your characters. The only exception to this is if you can one shot that enemy (usually Hakon and Gunnulf can). This is the most important point: pay attention to turn order! Hit guys (DO NOT KILL) down to 1-2 str if possible if their turn is about to come up, and leave them alive until just about every enemy is in that condition. Some other notes (and these apply to most battles anyways): This can be abused to optimize your battle strategy by testing out the battle first then reloading and doing it again. This does however require some prior knowledge or reloading your save.Įvery single initial battle in war scenarios is pre-determined, down to enemy positioning and turn order.

I found the second half of each war fight fairly easy even on hard mode.
